On February 12, 2009 Sun Microsystems announced the availability of their JavaFX™ Mobile Platform with backing from Sony Ericsson and other partners. JavaFX Mobile delivers rich content and services for mobile phones and we have stated our support for JavaFX Mobile.
"Sony Ericsson is committed to delivering innovative and energized user experiences to our consumers, working closely with partners who share the creativeness and vision." says Rikko Sakaguchi, Corporate Vice President and Head of Creation and Development at Sony Ericsson.
"We see JavaFX as a natural fit to our mobile software platform strategy to enable developers, both in-house and in our ecosystem, to create superior, innovative, expressive mobile applications and services. Sony Ericsson expects that JavaFX will have a great impact on the mobile content ecosystem and plan to bring JavaFX to a significant part of our product portfolio."
What is JavaFX Mobile?
On mobile phones, JavaFX runs directly on Java™ ME. According Sun Microsystems' press release, the Java platform is available on more than 2.6 billion mobile phones and is supported by 6.5 million software developers, making it one of the strongest mobile platforms in the industry.
Read Sun Microsystems' official press release announcing support for JavaFX Mobile>>
Built on top of a consistent Java ME platform implementation, JavaFX Mobile allows you to create immersive mobile content, while leveraging existing investment in the Java platform. Developers can use JavaFX Mobile to easily extend current Java ME mobile applications, games and solutions.
In addition, developers using JavaFX technology have access to Java ME's mature and highly proven security model and phone specific capabilities, such as address book, Bluetooth, camera, location services, etc.
With JavaFX Mobile, developers and designers benefit from using the same JavaFX tools, such as the JavaFX SDK and the JavaFX Production Suite, that they have been using to create content for the desktop and browser. This makes it much easier to start creating mobile content and opens up the mobile device to a much wider pool of developers and designers.
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